刀片SBlade S
A low white sedan read from behind: one continuous shoulder line, a full-width light bar, and rear haunches drawn taut over the wheels.
Nevora is the concept studio of Elliot. Every surface starts as a curve on a grid: production-clean silhouettes, a defined design language, and the interface that lives inside the car.
A low white sedan read from behind: one continuous shoulder line, a full-width light bar, and rear haunches drawn taut over the wheels.
A sage-green rugged SUV with squared arches and a high beltline. Built as a study in stance: where utility meets a clean, deliberate face.
Red, rear three-quarter, wing up. The diffuser and tail share one geometry so the aero never looks bolted on - it grows out of the body.
The same Blade S in dark green, seen front profile. The face leads with a thin signature lamp and a closed grille - electric, quiet, certain.
AURIA, the in-car interface. A single wide canvas, restrained type, now-playing pulled to the center - Playboi Carti on the system.
I draw cars the way an interface gets drawn: on a grid, with intention behind every line. Nevora is where those concepts live - from the first silhouette to the screen the driver actually touches.
The work is vector-first. Surfaces stay clean enough to read as production intent, not just a mood. Two running series shape the language: Blade for the road and Edge for the track and the trail.
The newest study moves inside the cabin - a dashboard OS built from the same restraint as the bodywork.
Stance and proportion first. One continuous line before any detail earns its place.
Lamps, shoulders, and aero resolve into a face the whole series can share.
The cabin and its screens are designed with the body, not bolted on after.
Send the brief - a series, a one-off render, or a full interface study. I read everything that lands here.